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ABOUT US

WE ARE FILMMAKERS, DIRECTORS, AND DIGITAL ARTISTS.

OUR STORY

Artifact was established in 2001 by David Grabias and Anne Edgar to create work that celebrates the diversity of the human spirit.

We are a full-service studio, with a 6,000-square-foot facility housing production facilities, edit bays, motion graphics and animation suites, and audio/video finishing rooms. True to our original vision, we continue to create documentary films and programming for linear networks and SVODs, and also produce commercials, interactive experiences, and digital media for agencies and brands including TBWA, Anomaly, Deutsch, Ubisoft, Harley Davidson, Tim Hortons, Bethesda Softworks, Microsoft, and The Walt Disney Company.

Artifact's collective of directors, cinematographers, editors, producers, designers, and artists are among the most respected in the field, having garnered Academy Awards and nominations, Emmy Awards and nominations, Clios, Geminis, and awards from scores of film festivals and institutions including the Sundance Film Festival, The Tribeca Film Festival, The California Council for the Humanities, and the Museum of Modern Art in New York.

ARTIFACT ORIGINALS

LUSO-FORNIA

LUSO-FORNIA is an impressionistic vision of the relationship between humanity, nature, and spirituality in California’s Central Valley, where big agriculture has commodified the landscape and rendered it largely soulless. It is here that generations of immigrants in an isolated town turn to their Portuguese heritage to find meaning and community, holding an annual religious and cultural celebration that culminates in a “bloodless” bullfight. LUSO-FORNIA is an emotive document celebrating California’s bleak dairylands — discovering the unseen beauty of its residents’ lives and testifying to the power of a richly constructed, communal universe.

Ask A Developer Series (Girls Level Up Initiative)

GIRLS LEVEL UP INITIATIVE In an effort to empower girls and women to become a creative force in video games, Anne and her team at Artifact have rallied developers across the gaming industry, and educators focused on STEAM (Science, Technology, Engineering, Arts, Math) to participate in GIRLS LEVEL UP, Artifact's digital documentary project that aims to transform girls who are video game consumers into video game makers. GIRLS LEVEL UP kicks off with the release of seven documentary vignettes, vertical ads, community content on Facebook, Instagram, and Twitter, and a website with resources for kids and parents. In the videos, girls from around the world ask questions about game design, which are answered by visionary women developers working on some of today’s most noteworthy titles. Topics covered range from “How do you come up with an idea for a video game?” to “What programming language should I learn?” to “How do you write a good story for a game?” GIRLS LEVEL UP not only provides inspiration and insights into how video games are made, but also directs viewers via girllevelup.com to organizations such as GIRLS MAKE GAMES, which serves as an advisor on the project, GAMES FOR CHANGE, BLACK GIRLS CODE, and GAMEHEADS, where girls can learn game programming and design.

Operation Popcorn

A feature-length documentary film for PBS. When a Vietnam War refugee who has grown up in America is solicited by a self-proclaimed arms dealer, he finds himself drawn into a dangerous game of politics and intrigue that could end with a life sentence in prison for him and the beloved leaders of his community.

Girls Level Up

Part of the ongoing Artifact Originals project CRITICAL PATH. A hopeful voice in the conversation about the future of women in the videogame industry, GIRLS LEVEL UP profiles a summer camp where girls are given three weeks to make their own video game demo. Camp founder Laila Shabir, who grew up in a conservative Muslim neighborhood in the Middle East before coming to the United States, provides a unique perspective on the challenges facing girls who love videogames and dream of making them.

Critical Path

For six years and counting, Artifact has conducted interviews with over 100 of the videogame industry’s most influential designers and visionaries, including Todd Howard (Fallout), Sid Meier (Civilization), and Hideo Kojima (Metal Gear). Interviews coming soon to Critical Path are Marcin Iwiński (Witcher), Patrice Désilets (Assassin’s Creed), and Brian Allgeier (Ratchet & Clank). CRITICALPATHPROJECT.COM is an archive where users can search through over 1000 video clips by almost any topic relating to the art, philosophy, politics and psychology of video games. And fans can join the discussion and share their favorite clips on Facebook and Twitter. The project has been featured in Wired, The Baltimore Sun, and other mainstream publications, as well as on gamer-centric outlets such as Kotaku, GameSpy, Gamasutra, and G4.

American Chimp

A feature-length documentary about the practical and ethical issues surrounding the thousands of privately owned chimpanzees living in captivity around the U.S. Funded by the Humane Society of the United States, winner of Silverdocs ACE award.

Artifact Studios

Los Angeles, CA