Artifact Nonfiction was established in 2001 when documentary filmmaker and video artist David Grabias began collaborating with visionary movie marketers from Sony Pictures Entertainment to create television documentaries that entertained and informed while raising brand awareness.
Over the years he was joined by writer-producer Anne Edgar, creative director Brian Kessler, brand strategist Matt LaBonge and Digital Creative Jared Plummer to form a full-service nonfiction content studio that celebrates the diversity of the human spirit. Today Artifact's filmmakers hail from all over the globe, creating commercials, films and digital media for agencies and brands including TBWA, Anomaly, Deutsch, Bethesda Softworks, Microsoft, and The Walt Disney Company.
Artifact’s directors, cinematographers, editors, and producers are among the most respected in the field, having garnered Academy Awards and nominations, Emmy Awards and nominations, Geminis, and support and awards from scores of film festivals and institutions including the Sundance Film Festival, The Tribeca Film Festival, The Sarasota Film Festival, The California Council for the Humanities, and the Museum of Modern Art in New York.
GIRLS LEVEL UP INITIATIVE In an effort to empower girls and women to become a creative force in video games, Anne and her team at Artifact have rallied developers across the gaming industry, and educators focused on STEAM (Science, Technology, Engineering, Arts, Math) to participate in GIRLS LEVEL UP, Artifact's digital documentary project that aims to transform girls who are video game consumers into video game makers. GIRLS LEVEL UP kicks off with the release of seven documentary vignettes, vertical ads, community content on Facebook, Instagram, and Twitter, and a website with resources for kids and parents. In the videos, girls from around the world ask questions about game design, which are answered by visionary women developers working on some of today’s most noteworthy titles. Topics covered range from “How do you come up with an idea for a video game?” to “What programming language should I learn?” to “How do you write a good story for a game?” GIRLS LEVEL UP not only provides inspiration and insights into how video games are made, but also directs viewers via girllevelup.com to organizations such as GIRLS MAKE GAMES, which serves as an advisor on the project, GAMES FOR CHANGE, BLACK GIRLS CODE, and GAMEHEADS, where girls can learn game programming and design.
A feature-length documentary film for PBS. When a Vietnam War refugee who has grown up in America is solicited by a self-proclaimed arms dealer, he finds himself drawn into a dangerous game of politics and intrigue that could end with a life sentence in prison for him and the beloved leaders of his community.
Part of the ongoing Artifact Originals project CRITICAL PATH. A hopeful voice in the conversation about the future of women in the videogame industry, GIRLS LEVEL UP profiles a summer camp where girls are given three weeks to make their own video game demo. Camp founder Laila Shabir, who grew up in a conservative Muslim neighborhood in the Middle East before coming to the United States, provides a unique perspective on the challenges facing girls who love videogames and dream of making them.
For six years and counting, Artifact has conducted interviews with over 100 of the videogame industry’s most influential designers and visionaries, including Todd Howard (Fallout), Sid Meier (Civilization), and Hideo Kojima (Metal Gear). Interviews coming soon to Critical Path are Marcin Iwiński (Witcher), Patrice Désilets (Assassin’s Creed), and Brian Allgeier (Ratchet & Clank). CRITICALPATHPROJECT.COM is an archive where users can search through over 1000 video clips by almost any topic relating to the art, philosophy, politics and psychology of video games. And fans can join the discussion and share their favorite clips on Facebook and Twitter. The project has been featured in Wired, The Baltimore Sun, and other mainstream publications, as well as on gamer-centric outlets such as Kotaku, GameSpy, Gamasutra, and G4.
A feature-length documentary about the practical and ethical issues surrounding the thousands of privately owned chimpanzees living in captivity around the U.S. Funded by the Humane Society of the United States, winner of Silverdocs ACE award.